Saturday, June 29, 2019
A Love Letter To GTAO
By: Patrick "TheLaw" Morris
In the series final
of The Office, Andy Bernard says "I wish there was a way to know you're in
the good old days before you’ve actually left them." and I think that
quote rings true with almost everyone. We all know what it's like to long for the
good old days and to think back about how much better life was. I've been
through many phases of my life that I have later looked back on as "the
good old days." There was the time I spent in High School with my friends
Eric, Dylan, Ben, Billy, and Wes. Then I made friends in college Zach, Ethan,
Nathan, and Caitlyn. And later on in college I was lucky enough to call
Heather, Lazio, Spencer, Carlos, Ryan, and Sam, some of the fiercest and most
loyal people I've ever met, my friends. Regardless of which era of good old
days I think back on they're all treasured memories; but the one thing all
phases in life have in common is that just like everything else hey all come to
an end.
Welcome welcome
welcome everyone welcome back to LegalSpeak a ColdNorth Production. I'm
TheLawMorris and this is the video essay series where I get to talk about the
game I've been playing and what I think of the medium as a whole. You can find
everything we do all in one spot over at ColdNorthPro.com. This week is going
to be a little different, this week I'll be discussing what Grand Theft Auto
Online means to me. So lets get to it.
One of the hardest
parts of being an adult and one that nobody warns you about is growing apart
from your friends. As everyone's life begins to take shape there is less and
less time to spend together until eventually you're really only seeing each
other occasionally and living off memories. Growing apart is just a part of
life but it doesn’t make it hurt any less. Our lives take us down separate
roads and what once was cannot always be.
For me Grand Theft
Auto Online started as playing a game with a friend. In the beginning it was
just Ben and me. For a while it was every waking moment that wasn’t consumed by
work or school was devoted to playing GTAO. Together we ruled the streets of Los
Santos, often times we would pick fights with other player characters and
sometimes we would win, more often we would lose but it didn’t matter because
we were doing it together. Ben is the best friend I've ever had, has been with
me through thick and thin and while we were in college we lived an hours drive
away from each other. Our lives were starting to take us down those separate
paths but as soon as we started playing Grand Theft Auto together suddenly
distance was no longer an obstacle, we were hanging out every day again.
Those early days of
Grand Theft Auto Online are some of my fondest memories of any video game and
it's also probably the most addicted to a video game I have ever been. After
several weeks of of this full blown addiction we managed to convince Ethan to buy
a PS3 and GTA to play with us. Then through Ethan came Nathan and the four of
us together started a group text thread specifically for planning to play GTA.
This sounds like such a menial throw away thing and at the time it was, at the
time all it was was a game that I was enjoying a lot and a text thread for my
friends and I to plan to play together. Over time more people joined us, Gabe,
Zach, Tim. Some came and went but still to this day that group chat lives on,
the Krang Brain lives on. What started as a way of planning GTA has become my
primary means of staying in touch with my closest group of friends.
Together we've spent
thousands of hours roaming the streets of Los Santos, the back roads of Blaine
County, and the race up Mount Chiliad. We spent so much time in GTAO together
that it became more than just a game that I was playing with my friends it became
the way I spent time with them. For me Grand Theft Auto Online superseded being
just a game, it became so much more than that. GTAO became a place that I went
with my friends to hang out.
Over the years our
lives have taken all of us in different directions just like they have with all
of my other friend groups and I'm not upset by that because like I said it's a
natural part of life. It's been more than a year since we last visited Los Santos
but we all still participate in the group chat regularly. Grand Theft Auto
connected us in an incredibly real way but unlike my previous friend groups it
kept us connected. We don’t play together as much as we used to, in fact some
of us hardly play anything at all anymore. But we all still carry each other
around and can message each other at a moments notice.
It sounds stupid but
Grand Theft Auto has done so much for me. When we first started playing I
literally didn’t do anything besides school, work, and GTA and because I wasn’t
doing anything I inadvertently saved up a significant amount of money that I used
to buy the computer I made my very first YouTube video on. I got to know a guy that lived in an entirely
different state and now I talk to him almost daily and consider him one of my
best friends. I was able to move across the country knowing I would still have
this game anchoring me in my relationship with my friends. I was able to find
common ground with a new friend in my new area who wound up working his way
into the group chat now too. I started a podcast because I wanted to take these
conversations my friends and I were having in GTA and put them out there for
the world to hear.
To me GTA Online is
the reason I play video games. Some games are absolute masterpieces in their
medium and I love those. God of War, Majora's Mask, and Metal Gear Solid 3 are
all a masterclass in story telling but no matter how much I love those stories
they're never as good as the one's I've written with my friends. As I wrote
this video and thought about all the good old days I have to look back on not
only with the Krang Brain but with everyone, my high school friends, my college
friends, and now my gaming friends it became very apparent that I have had a
great life and I have so much to look forward to from here, not because of the
games or the places or anything else but because of the people. To me Grand
Theft Auto Online is the good old days but it’s a good old days that has kept
on giving and I will always be thankful for that.
Sunday, June 23, 2019
Saturday, June 22, 2019
Donkey Kong '94
By: Patrick "TheLaw" Morris
Welcome welcome
welcome everyone welcome back to LegalSpeak a ColdNorth Production. I'm
TheLawMorris and this is the video essay series in which I get to talk about
the games I've been playing and what I think of the medium as a whole. Now that
the dust has settled and we're living in a post E3 world at least until next
year, I figured it would be a good time to throw it back to the early nineties
so today we are going to be talking about Donkey Kong 94, lets get to it!
Now this is gonna be
a new variant on LegalSpeak and I'm calling it the Court of Appeals. It will be
a subseries within LegalSpeak where I take another look at an older game
through a modern lens. I'll be assessing the merits of the game and how it may
have aged. And finally I'll be making a recommendation of if the games hold up
and could be enjoyed when played for the first time in modern day.
So for the first
court of appeals I'll be reassessing a game that I loved as a kid but never
played it beyond the age of seven, I'll be taking a look at Donkey Kong '94 for
the Nintendo Gameboy. When I was a kid I was sick on what was apparently a
fairly important day of work for my mom so instead of staying home with me she
took me to work with her. On the way we stopped at Target and she bought me a
silver Gameboy Pocket and because she knew I loved Donkey Kong Country on my
Super Nintendo so much she also bought me a copy of Donkey Kong '94 so I would
have something to do all day while she worked. I played that game all day and
aside from Pokémon it was without a doubt my favorite Gameboy game ever.
Just recently I
downloaded the game for my 3DS and played through the entire thing again. And
after 101 levels all with their own little quirks and puzzles to solve I'm very
happy to say that I was in no way misremembering this game. Donkey Kong '94 was
made up of what was even at the time considered old school gameplay that had
been proven in what is one of the most iconic arcade cabinets of all time. The
control scheme is extremely tight and responsive making for an excellent
platforming experience and because the game is based off the original arcade
cabinet its not a simple side scroller. While there is some horizontal movement
in certain levels the vast majority of screen movement happens on the vertical
axis and each individual level is a puzzle not to be progressed through but to
be solved. The game involves tons of backtracking through the same area as
opposed to a linear path. Each puzzle can be approached in several different
ways and it's really left up to the player to figure out how they want to
complete each level. The mixture of puzzle solving and skill based platforming
makes for a constant trial and error that is supremely satisfying when you
figure out the trick to a level that you've been struggling with.
Throughout the game
there are more and more mechanics added into the levels with a quick
demonstration that smartly teaches the player what they're about to see coming
up but in an environment that is so simplistic it in no way gives away the
solutions to any specific levels. Players are forced to think about each new
mechanic and how it interacts with the mechanics they have already been
utilizing making for what eventually becomes mechanics layered on top of
mechanics for some really challenging levels with a wide variety of situations
to overcome. The game is paced excellently and that is almost entirely a result
of when the new mechanics are introduced. The player is given the opportunity
to save after a handful of levels beaten which not only keeps everything fresh
but also gives a real sense of progression in a very short amount of time.
Which leads me to one of the best parts about Donkey Kong '94 which is that it
is clearly a game that was designed from the ground up to be played in short
bursts because it was made for a handheld console. You were very clearly never
meant to sit down with this game the way you would with a home console game and
sink 2-3 hours into one play session. It's a game that was intended to be
turned on played for a few minutes while on the bus or waiting for an
appointment then put back in your pocket until you were ready to play again.
Besides Donkey Kong
Country 2 no game is perfect and Donkey Kong '94 is definitely not perfect. But
as I was playing through the game I was genuinely having difficulty finding
something really detrimental to the entire experience. Then it hit me harder than
a barrel I jumped late for: the game is actually pretty limited by its
availability. It was originally released in 1994 for the Gameboy then it lay
dormant until it was finally rereleased on the 3DS virtual console. This is a
fantastic game that can easily be called one of Nintendo's hidden gems and very
few people have even gotten the opportunity to play it because Nintendo hasn’t
shown it the love it deserves. So it's difficult to find a flaw with the game
itself the total lack of availability cripples it before it even has a chance
to get into the players hands.
Donkey Kong '94 is
criminally underrated. And when looking at it today of course it wont be able
to stack up against the major home console releases like Super Mario Odyssey or
Breath of the Wild but those aren't really the games that this game should be
compared to. A more fair comparison for Donkey Kong '94 in today's market is
mobile games. And when compared to mobile games this game is a straight up
masterpiece. It was one of the first ever video game remakes that took what was
established in the original and expanded on the idea making it a much more
complete but more importantly better game with a lot more to offer. If you're
thinking about playing Donkey Kong '94 for the first time in 2019 all I can
advise for you is to go download that game right now. And if you don’t have a
3DS available to you while I wouldn't recommend buying the entire console just
to play Donkey Kong '94 there are so many stellar games both new and old
available on the console that you would be a fool not to buy the console and
play this game even in 2019.
Did you get to play
Donkey Kong '94? What are your thoughts on the game and when did you first play
it? Let me know in the comments down below.
If you liked what
you heard don’t forget to subscribe for a new video essay and two new podcasts
every week! You can find everything we do all in one spot over at
ColdNorthPro.com. I'll be back next week with something new to discuss so until
then just go play some games.
Saturday, June 15, 2019
Wednesday, June 12, 2019
Saturday, June 8, 2019
Switch Shortcomings
By: Patrick "TheLaw" Morris
Welcome welcome
welcome everyone welcome back to LegalSpeak A ColdNorth Production. I'm
TheLawMorris and this is the video essay series where I get to talk about the
games I've been playing and what I think of the medium as a whole. You can see
everything we do all in one spot over at ColdNorthPro.com. This week we are
going to be discussing where I think the Nintendo Switch falls short and what I
think can be done to overcome those shortcomings so lets get right to it.
Now before everyone
gets out their pitchforks and gets ready to burn me at the stake let me start
by saying that I love the Nintendo Switch. I love the switch as a handheld for
just lounging around the house. I love the switch as a home console to play on
my living room TV. I love the Switch as a unique local multiplayer focused
console, a throwback to a bygone era. But no matter how much I love the Switch
when it comes to leaving the house its not the one that always comes with me.
So that got me thinking, why is it that when it comes to taking a gaming
console with me I still depend on my 2DS XL for my every day carry and not my
Switch?
Nintendo has
dominated the handheld market since the introduction of the Gameboy in 1989.
There have been a small handful of real contenders that have put up a decent
fight over the years like the Sega Gamegear and more recently the PSP but even
at the height of their popularity those consoles were still a distant second to
whatever Nintendo was offering at the time. While it's not the biggest sales
wise physically the Switch is the biggest Nintendo handheld to date. It's an
extremely personal device and when used at home the size of the console is no
problem whatsoever but as soon as you leave the comfort of your own home it
becomes very apparent that the Switch is not a small device. In the home it's
manageable but on a train, bus or plane it becomes almost unwieldy. I consider
the switch borderline to big but this cant be the only reason my switch rarely
leaves my house.
In 2012 I owned both
a 3DS XL and a PlayStation Vita I loved both of those consoles and had games I
played on both but when it came to leaving the house there was really only one
that I took with me and that was my 3DS. Even at the smaller screen size and
overall footprint the Vita was still unable to edge out the 3DS as my every day
carry console of choice. So why did I prefer my 3DS XL to my Vita way back in
2012 and why do I prefer my 2DS XL to my Switch today? Form factor.
Nintendo's Switch
and Sony's last handheld share a similar form factor, a slab design held
horizontally with controls on either side and a large screen in the middle. The
3DS and 2DS XL on the other hand both feature a clamshell design. Now I don’t
just prefer a clamshell design for no reason, what really kill the slab design
of the Vita and the Switch is the exposed screen. Way back in 2003 Nintendo
made an adjustment to their Gameboy Advance line by implementing the SP and
with the SP came what I consider to be the two most significant improvements
ever made to handheld consoles: a lit screen and a clamshell design. I know the
first SP was front lit but I am still going to give it to them they were
definitely on the right track. The clamshell design protected the screen and
controls, and made the entire console significantly more pocketable and in turn
more portable. It was a design that worked so well that with the exception of
the standard 2DS Nintendo would continue to iterate on that same design for the
next 14 years.
But then the Switch
came along and gone was the clamshell design that could easily fold up and be
thrown into a bag or put in my back pocket without having to worry about the
screen or controls. As soon as the gigantic screen was left exposed I immediately
knew I was going to have to carry a case at all times. It took me a few tries
but eventually I found a case that I actually really like watching Bob Wulff on
The Wulff Den, you can find a link to their channel and a link to the case I
bought in the description. So I found a case that I liked but that doesn’t
change the fact that even having a case at all slows down the entire playing
experience. Now what was pulling my 2DS out of my pocket flipping it open and
playing has turned into taking the Switch out of my bag, taking it out of its
case, finding a place to put the case, then turning on the Switch to play. I
know it sounds like I'm complaining about very minor things here but the fact
of the matter is is that the exposed screen puts me in a position where the
time it takes to get into the experience makes it a complete non starter when
it is having to compete with pulling my iPhone out of my pocket and browsing
reddit. Getting my 2DS out is a comparable amount of effort as getting my phone
out (maybe a little more) but widening that gap is a great way to ensure that I
don’t spend that public transit commute playing games. The Switch has fallen
victim to a similar fate as the iPad: its great for use at home but when taken
out and about my iPhone is always more convenient.
So how do I propose
Nintendo fixes this whole Swithuation? With the rumors of the Switch mini and
the Switch Pro on the horizon it seems more people are hoping for a Switch pro
over a Switch mini. But to those people I ask, why? What could be done to make
the Switch better enough that it could justify buying a Switch Pro? Sure they
could put a 1080p screen in the thing but then that kills battery life. They
could up the internal memory but with the 500gb micro sd cards selling for less
than a hundred dollars these days im not to concerned with the 32gb standard.
And yes they could build it around a faster SOC for better gameplay performance
but to that I say I already have a PS4pro and an Xbox one X so if I want
something with power Ill just go there. What I want for the future of the
Switch is for Nintendo to really lean into the portability aspect of the
console.
I want the Switch
mini to be a clamshell design at a similar size to the 2DS XL possibly a bit
bigger. Beef up the controls with bigger and better buttons than the ones on
the joy con and use two full size circle pads in place of analog sticks. Pack
all those controls into the bottom half of the device and give the player
plenty of room to move around on that surface. Then fill the top portion up
with screen. Even if the screen has to be a bit smaller that’s fine with me if
it means it wont be constantly exposed. Nintendo make the Switch Flip and I
will be ready to buy on day one.
What do you think
about the possibility of a smaller more portable Switch with a clamshell
design? Let me know in the comments down below.
If you're new here
don’t forget to subscribe for a new video essay and two new podcasts every
week. You can find everything we do all in one spot over at
ColdNorthPro.com. I'll be back next week
talking about my predictions for E3 2019 so until then just go play some games.
Xbox THEORY
By: Patrick "TheLaw" Morris
Welcome welcome
welcome everyone welcome back to LegalSpeak a ColdNorth Production. I'm
TheLawMorris and this is the video essay series where I get to talk about the
games I've been playing and what I think of the medium as a whole. You can find
everything we do including both of our podcasts all in one spot over at
ColdNorthPro.com. Now I've been trying to make these things a bit shorter but
whenever I sit down to write it just keeps pouring out of me like I'm lactose
intolerant and I've just woken up at 3AM after taco night so please bear with
me, I'm working on it. Anyway this week I'm crazy excited to share my wild
theory about the next generation of Xbox so lets get right to it!
So everyone makes E3
predictions videos and who can blame them they're all super fun! I'll have a
whole load of predictions on our podcast HardReset right before the actual
conference but today I'm going to go into a bit more detail about my biggest
and boldest E3 prediction not only this year but my biggest one ever. I
couldn’t wait to get this out so here it is: the next generation of Xbox
codenamed Scarlett will be released later this year and Microsoft is going to
tell us all about it at their E3 conference.
Now before I start
connecting red string and chasing after my own Pepe Silvia I need you to make
one small leap just so we can all get rolling on the same page, I need us all
to agree that Halo Infinite will almost certainly be a launch title for the Scarlet.
With the exceptions of Halo 2 and 5 both of which there are reasonable
explanations for, Halo games show up at two E3's. They're announced via a
teaser then gameplay is shown off the next year and they come out 3-6 months
after their second E3. Halo 2 got it's teaser in 2002 because Microsoft needed
to keep the momentum going on their new console and Halo 5 was eventually
released in 2015 but was announced in 2013 as a show of good faith that
Microsoft's flagship series would definitely be coming to the yet to be
released Xbox One. But aside from those two the pattern is solid. Halo 3 was
revealed at E3 2006 reappeared at E3 2007 and released in September of 2007.
Halo Reach announced in 2009, reappeared in 2010 and released in September
2010. Halo 4 announced in 2011, reappeared in 2012 and released in November
2012. Halo Infinite was announced at E3 2018 and has been confirmed to be
present on the Microsoft stage at E3 this year. So if the pattern holds that
points to a fall 2019 release.
And that’s not the
only pattern that supports the idea. For almost twenty year the industry has
been comprised of three major players: Sony, Microsoft, and Nintendo. And for
almost twenty years whenever a new console generation comes along one of the
big three launches a year ahead of the other two. Sony released the PS2 in
2000, Microsoft and Nintendo followed in 2001. Microsoft launched the Xbox 360
in 2005, Sony and Nintendo followed in 2006. Nintendo pooped out the Wii U in
2012, Sony and Microsoft launched a year later in 2013. After the Wired article
and hearing some of the headlining features of the PlayStation 5 media and fans
alike are all starting to feel like a fall 2020 release window is imminent. The
Switch is an enigma and we know Nintendo wont have or wouldn’t even want to
have a successor ready in 2020 much less 2019 so Nintendo is out. So who is
left to fill that year early spot that will presumably be fall 2019? Microsoft.
And with the current
state of the market why wouldn’t Microsoft want to be the first to pop
champagne on their new console? The Xbox One era has been a rough six year for
the Xbox bran,d stumbling before the race even began and never really being
able to recover. Every time a new console generation starts the industry hits a
gigantic reset button and everything is wiped clean. Everyone starts back at
square one and they have to fight for the same customers they already had all
over again. Since the introduction of the Xbox One X Microsoft has been able to
not entirely stop but significantly slow the bleeding and over the past few
years especially since the introduction of the half step consoles the tide has
slowly been turning in Microsoft's favor. I think that Sony announcing
backwards compatibility for the PS5 is a response to this turning of the tide.
Sony is trying to carry over the investment that the consumers have in the PS4
ecosystem into the PS5 to keep some of those customers.
Late last year Sony
officially announced that they would not be making an appearance at E3 2019,
Microsoft then quickly announced that they definitely would be at E3 2019. And
ever since then both Phil Spencer and the Xbox PR team have not been shy about
hyping up the show implying that they’ve been given an opportunity and they're
not going to let it go to waste. So if Microsoft is bringing the big guns to E3
then what bigger gun to bring than the first of the next generation of
consoles?
If Phil Spencer were
to take the stage and show us Cyberpunk 2077, Gears 5, Forza 12 or whatever one
they're on now, Playground's Fable game, a look at whatever the Initiative has
been working on and layout a roadmap for the next year or two of Xbox then
close the show with Halo Infinite and a November release date for the Scarlet
it would easily go down as one of the most significant moments in E3 history.
Microsoft put their foot in their mouth hard with the Xbox One announcement and
every time they said TV or Sports they just forced that foot in deeper; with a
November 2019 release date and a $499 price tag not only would Microsoft not
have a foot in their mouth they will have taken that foot and planted it firmly
up Sony's ass.
So anything could
happen at E3 and as it stands it looks like Microsoft has the potential to
steal not only the show but potentially the entire next generation. But like I
said ANYTHING could happen, as my friend Ethan mentioned historically anytime
Microsoft is given a layup opportunity they turn it into a dumpster fire
situation, anyone else remember Zune music? So we'll just have to wait and see,
I wont be surprised if I'm dead wrong but Ill be very excited if it turns out
im right.
What do you think
Microsoft will have to show us at E3? Let me know in the comments down below.
Thanks for watching
my video! If you loved what you heard don’t forget to subscribe for a new video
every week. Don’t forget to check out our gaming podcast HardReset and our
movies podcast NoRefunds the podcast that watches bad movies so you don’t have to.
You can find everything we do all in one spot over at ColdNorthPro.com links to
everything will be in the description down below. Next week could be the
Gorgeous Ben Reynolds episode…you'll just have to tune in to find out. Until
then though just go play some games!
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