In a world becoming
increasingly crowded with expanded universes an original concept can be
difficult to come across. As a universe grows the formula for how to create
content for said universe becomes more and more strict until eventually all the
entries begin to blend together and they lose what made them unique. Luigi's
Mansion is a spinoff done right, a game that breaks from the platforming staple
that propelled the mushroom kingdom into the stratosphere to take a big risk
with a spooky Metroid style adventure. An interesting concept combined with a
stellar setting would presumably be a homerun from a studio with as much clout
as Nintendo. Eighteen years later Luigi's mansion remains a fun experience that
took a huge risk but despite everything it has going for it, when stacked up
against modern games it struggled to hold my attention.
Welcome welcome
welcome everyone welcome back to LegalSpeak a ColdNorth Production. I'm
TheLawMorris and the is the video essay series in which I get to talk about the
games I've been playing and what I think of the medium as a whole. You can see
everything we do including both of our podcasts all in one spot over at
ColdNorthPro.com. If you like what you hear don’t forget to subscribe for new
content every week! Now lets take a trip into a haunted house, its time to talk
about Luigi's Mansion.
Fundamentally
Luigi's Mansion is an entirely different game from the rest of the Super Mario
series. As the game progresses it slowly becomes evident that inspiration was
definitely drawn from an existing Nintendo series but that inspiration wasn’t
from Mario, but Metroid. Core elements of the gameplay experience center around
exploration, discovering new abilities, and the literal unlocking of new areas
of the mansion to progress. The game relies on atmosphere to craft a memorable
gameplay experience allowing the player to explore the labyrinth that is the
mansion with increasing freedom and backtracking in their venture to banish all
the ghosts that reside within. But while this freedom is the games greatest
asset in the late game it's also the largest detriment in the game's opening
hours. As the mansion opens up and puzzles have more room to breath demanding
more backtracking and callbacks to earlier encounters the developers are able
to fully realize the potential of the concept of an approachable baby's first
metroidvania type experience. Without the dozens of rooms across multiple
levels of the mansion to explore the opening hours of the game leave the player
with a sense of monotonous handholding being delivered in a depressingly linear
fashion. A fantastic atmosphere and one of the best settings to ever come from
the Mario universe are stymied by restrictive game design and an extended
tutorial section that will lose most players before they get the chance to
enjoy what the mansion has to offer.
Of the game's four
major areas the first two and consequently the first hour and a half of a five
hour game are spent shuffling the player down a closed of hallway that moves
from one room to another with little to nothing connecting the experience. Luigi's
Mansion is a game that has an acceptable narrative, excellent exploration, and
surprises around every corner that lead the player through a maze of haunted
hallways and rooms but the majority of what the game has to offer is locked
behind an oppressively slow opening. Just like all media games are supposed to
hook the player early and Luigi's mansion offers the antithesis of a quick
hook.
Some games of
yesteryear stand up to even the most intense of contemporary scrutiny; others,
even games that were considered some of the best of their time, fall apart at
the seams. As I played through the entirety of Luigi's Mansion for the first
time since November of 2001 it became abundantly clear that it is a game that
leans heavily on nostalgia in order to even be playable twenty years on. The
series develops in personality with Luigi's Mansion Dark Moon by leaning into
the slapstick humor and being a genuinely funny game, and it looks to be
developing in scope in Luigi's Mansion 3 moving from a mansion to a haunted
hotel. When controlling for the nostalgia variable in 2019 Luigi's Mansion
comes across as a quaint game with a unique take on the Mario universe that
struggles to achieve lift off leaving the vast majority of its audience on the
tarmac, and even for those that stick with it to the end the experience is an
unremarkably average one. If you're someone that is really into the idea of a stand
alone Luigi game then sure, go ahead and revisit his first solo outing. But if
you're even the slightest bit hesitant on any of the elements of the game it's
best to leave the first game in the soon to be trilogy in the rose tinted rear
view mirror and just play Dark Moon for an overall better experience.
What are your
thoughts on the Luigi's Mansion series and how do you see the third game
panning out? Let me know in the comments down below. And while youre down there
don’t forget to like this video and subscribe for new content every week! Head
over to ColdNorthPro.com to see everything we do all in one spot, I'll be back
next week talking about…Red Dead Redemption 1 probably so until then just go
play some games.
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