Some of the most
innovative games of all time are also some of the most polarizing. Games that
have the courage to push the boundaries of what we have come to expect of a
game and do so in a way that moves the medium forward into the great unknown.
While this doesn’t always turn out well (Wii Music) there are times when even
the most divisive games like Fortnite have moved the industry forward. Hideo
Kojima is one of if not THE auteur of video games and while the story of the
Metal Gear franchise on paper is laughable when consumed as a series of games
it is one of the best multipart stories ever told proving that Kojima has the
chops to get a big job done. Death Stranding is a wholly unique and enchanting
game, for those it doesn’t click with it comes off as a pretentious fart
sniffing walking simulator. But for those who interest is piqued it's a
mesmerizing cathartic piece of art that can go on for hours.
Welcome welcome
welcome everyone welcome back to LegalSpeak a ColdNorth Production. I'm
TheLawMorris and this is the video essay series in which I get to talk about
the games I've been playing and what I think of the medium as a whole. Metal
Gear is one of my favorite video game franchises ever so when Kojima's latest
game was released I was going to play it no matter what the critics said. So
lets get started with talking about Death Stranding.
Just so everyone
knows this video wont contain any spoilers and is in no way meant to be a
review. I haven't finished the game yet so I wont be referencing anything that
cant be found in the marketing material and trailers. Also in an attempt to
keep this video as friendly to those that haven't played the game yet as
possible all of the capture you'll see here will be from the opening hours of
the game in the first area so even if you consider that spoilerish don’t worry
its just the very beginning of the game.
From the moment the
game was announced Death Stranding was shrouded in mystery. And that was what
the whole marketing campaign was based around. The games story is more than
convoluted enough to confuse even someone playing the game. But for someone not
actually playing through it all the trailers might as well have been tone
pieces because even if they spelled the story out to us in those trailers,
which it turns out they kind of did, it's still so confusing and difficult to
put together that without knowing what we were being told it all felt
disconnected. Now I understand that what I'm describing right now sounds like
just a poorly made trailer but that confusion was engineered to entice the
audience and entice us it did. We wanted to know what was happening with that
baby we kept seeing in the trailers and the speculation around the major things
like timefall and what exactly is the Death Stranding to the smallest details
like what the main characters name was
is the mystery that built a community before the game was even released.
And that mystery
wasn’t immediately or entirely answered after the games release. Just like most
Kojima game Death Stranding has a hell of a story to tell and while some people
will call it dumb and to crazy from what I've seen thus far I feel like once again
he has hit that perfect level of wackiness that it just feels cool. With
regards to the actual plot that occurs during the game it's definitely slow and
intentionally so. There seems to be so much story to tell and so much going on
all at once that without Red Dead 2 speed pacing the game would feel like a
blur and nobody would understand what literally happened much less the
inevitable subtext that comes with all Kojima games. Both the story and the
exposition must be parceled out to the audience piece by piece and remembered
clearly in order to make it digestible. Because of the complexity of the story
it must be unfolded slowly and deliberately, similar to the difference between
smashing a lego set and taking it apart piece by piece; one ends in a well
plotted and organized manner while the other ends in complete disarray.
One thing that all
stories have in common is a setting. Everything has to happen somewhere and the
care that is put into creating that somewhere is almost always directly
correlated with the care that is put into the story being told there. It's an
easy comparison to make but think of it as the difference between Tolkien and
Rowling. While both series are fantastic in their own way Rowling clearly wrote
about a character and built a world around that character and molded that world
to fit her needs as they came up whereas Tolkien created a world and then told
a story within that world forcing the characters in the story to abide by the
preestablished rules of the world. Death Stranding is leans heavily in the
direction of Tolkien; Kojima imagined and created a world with systems
structure and rules then proceeded to tell a story within that world. The
United States of Death Stranding is a wholly realized world with a huge amount
of lore to understand.
But all the story,
mystery, and world building in the universe doesn’t mean anything if a game
isn't fun and this is where Death Stranding seems to lose so much of its
audience. The primary gameplay loop of Death Stranding consists of picking up
packages and carrying them their destinations. It's a simple grind but one that
is extremely easy to fall into a sort of trance with. Everything unfolds so
naturally all in the course of picking up and delivering packages that I often
find myself promising just one more package and end up playing for another two
or three hours.
What makes that
seemingly boring loop so endlessly entertaining though is movement. Over the
last 30+ years we have come to expect movement in games to be fairly simple and
straight forward (no pun intended). Movement has become to streamlined in video
games, the assassins creed games have a parkour button that allows the player
to simply hold the button and run up a 10 story building for Christ sake. But when I first started Death Stranding I
tried to run forward just like I would in any other game and immediately lost
my balance and fell after tripping on a rock. It was then that the game pointed
out to me that by pressing the R1 button I had the ability to scan the terrain
and see in great detail what terrain would be more or less difficult to walk
on. This balance mechanic makes movement something that the player has to
cognitively keep in the back of their minds at all times. Where almost all
other games make the player a superhero through their radical abilities Death
Stranding leaves the player with a sense of accomplishment after traversing a
patch of boulders or keeping their cargo dry by using a ladder as a bridge to
cross a small stream. Death Stranding is fun for the same reason Mario 64 or
Spider-Man PS4 is fun because the simple act of moving around the world is fun.
So it's easy to see
why Death Stranding is such a love it or hate type of game. I understand why
some people don’t like it but honestly I kinda love it. I took a break from
Death Stranding to play Star Wars Jedi Fallen Order just a week after Death
Stranding was released and while Fallen Order is in no way a bad game after
just a few hours with it I couldn’t help but think about how primitive it feels
in comparison to Death Stranding. Kojima's latest truly does feel like a
generational leap forward for video games and while ripping off that band aid
is difficult and not appropriate for all genres I'm definitely looking forward
to seeing what ramifications it will have on the medium moving forward.
Are you someone that
loved Death Stranding or someone that hates it? Let me know which you are and
why in the comments down below. Don’t forget to check out everything we do
including our movies podcast NoRefunds the podcast that watches bad movies so
you don’t have to all in one spot over at ColdNorthPro.com. Ill be back next
week talking about something else entirely so until then just go play some
games!
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