A long time ago in
what seems like a galaxy far far away video game audiences were inundated with
games that explored and expanded on the Star Wars universe in a meaningful and
at the time canonical way. But as we have learned time and time again: all good
things must end. And end it did when Disney bought Lucasfilm, and relegated the
once revered LucasArts to nothing but a mobile developer. The house of mouse
signed a ten year deal with Electronic Arts but the single player story driven
saber filled adventure everyone was expecting was still nearly six years away.
EA's handling of the Star Wars license since 2013 has left a lot to be desired,
but despite it's many, MANY flaws Jedi: Fallen Order is a big step in the right
direction even if that step forward is largely reliant on the past.
Welcome welcome
welcome everyone welcome back to LegalSpeak a ColdNorth Production. I'm
TheLawMorris and this is the video essay series in which I get to talk about
the games I've been playing and what I think of the medium as a whole. I played
through Star Wars Jedi: Fallen Order late last year and while it was good I
feel like a lot of people are overly excited about a new Star Wars game that is
anything but disappointing at launch and are reviewing it a bit to favorably.
So this week I bring you my managed thoughts on the game that some people are
already calling the best game of the generation, let's talk about Fallen Order.
This video may
contain spoilers.
Gameplay is the real
temptation of a Star Wars game. We all see Jedi use the force and wield their
lightsabers, bounty hunters jetpacking through cities, podracers racing at life
and death speeds, and droids…being built, and we wanna do those things! We all
want a taste of what's it's like to use the force, carry a light saber, and win
a podrace. And that desire is what naturally leads Star Wars to video games.
The gameplay of Fallen Order is the reason I finished the game. It provides a
level of polish that is expected of a much more experienced development studio
and utilizes and weaves together sophisticated mechanics with a level of
precision that I feel comfortable calling nearly best in class.
Combat feels punchy
and satisfying, moving quickly but not sacrificing its weightiness for that
sense of speed. Combat is really only bogged down by some incomprehensible
difficulty spikes like Oggdo Bogdo and the bounty hunter gauntlet. Exploration
is enthralling, reminiscent of the Metroid prime games allowing the player to
canvas each planet at their leisure and unlocking additional areas through new
force abilities as the player progresses. The only hindrance to the
exportability of the planets of Fallen Order is the map with which the player
is supposed to navigate those planets. I legitimately would have preferred to
not have any map at all, it caused nothing but confusion. While both the combat and exploration can be
frustrating they make up for those moments (or sometimes hours) of difficulty
with even more hours of pure unadulterated excellence.
Like I said, the
gameplay is the reason I finished the game, I certainly didn’t finish it for
the story, and the characters were very hit and miss. I don’t like to be this
reductionist but the story of Fallen Order is just stupid. The plot revolves
around a macguffin device that is said to contain a list of force sensitive
children that will help to rebuild the Jedi Order, that Cal and Cere only
realize the true potential of after they’ve spent the entire game pursuing it.
The cast of characters hop from planet to planet in pursuit of this plot device
of an object only to destroy it once they’ve finally gotten their hands on it.
The reasoning for their destroying the Jedi Holocron is sound, but it was
already stored in a clearly very safe place that took them weeks of searching
and planet hopping to unlock. I was left thinking that if only Cal and Cere had
had their revelation that maybe pursuing a list of children that were prime
candidates to be inducted into a child militia wasn’t the most ethical quest in
history prior to their starting said quest they could have been saved a lot of
trouble.
Almost in spite of
it's stupid story Fallen Order manages to deliver some of the best and worst
Star Wars characters of the Disney era. Cal Kestas is a bland and generic
feeling protagonist that feels as though went through a sort of creative tug of
war between being a blank slate for the player to project themselves onto and a
unique character for the new canon of Star Wars lore. What results of this
creative struggle is a character that is neither. Cal looks to distinct and has
to much personality that prevented me from ever envisioning myself as him but
all his emotions and reactions felt toned down in a way that he was never
compelling me to become invested in him or anything around him…he's just meh.
Jedi master Cere on the other hand in my opinion fell victim to the same money
motivated political plot armor that so many other Disney characters have in
recent years. I don’t want to get to political on this show but I am absolutely
interested in seeing new compelling characters added to the Star Wars universe
and I don’t give two shits about their gender, race, sexual orientation, or any
other arbitrary differences. Those things aren't what makes up the fiber or a
person and they certainly aren't what makes a character in a story deep or
engaging. Cere is a character whose story showed potential but then that
potential was squashed by her being impervious to having any major flaws or
personal struggles to overcome.
Then there's Trilla.
Trilla is exactly what Cere, and Rey, and Captain Marvel, and every other
character who seems to be shielded from any sense of imperfection so as not to
cast certain demographics in a less than perfect light is not. Trilla is a well
thought out character with a genuinely interesting personal conflict that we
see unfold and change who she is and how she behaves throughout the course of
the game. Her character design is ominous and slowly devolves into a look of
unhinged madness making her appear even more physically imposing but in a
different more psychotic way. Her voice acting is excellent, and her physical
prowess is obviously a threat without being flawless. Trilla is an amazing
villain and in my opinion the best female character of the Disney era of Star
Wars because the writers treated her as a character that just so happened to be
a woman.
And finally at the
end of the game we get a short cameo from Darth Vader. Vader appears on the
scene and immediately his overwhelming power is felt and demonstrated. Where
Cal and the player have been training over the course of the entire game Vader
shows up and teaches the player that no matter how good you are at the game
sometimes it’s the midi-chlorian count that really matters in a fight. When
considering his appearance in comics, Rebels, Rogue One, and now this Vader has
been treated with the reverence and honor that the entire series should have
been given. Vader is the one part of Star Wars that Disney has yet to miss on.
From a visual and
performance perspective the game fairs about as well as it does in the story
department. To put it simply: there is no excuse for this game to look the way
it does. Over the course of my play through on a PS4 pro I was constantly
seeing dropped frames, texture pop in, and in some cases even textures refusing
to load altogether. When I picked up the Kyber crystal and held it in my hand
the textures just didn’t load resulting in something that looked more akin to
an early PS2 game. I am amazed that Respawn was able to pressure EA into
letting them develop using a graphics engine that wasn’t frostbite then opted
to use unreal when they have three games worth of experience developing in
source! It is honestly a shame that the game plays so incredibly well yet looks
so…not good.
Despite my
complaining my overall experience with Jedi: Fallen Order was a good one. The
game relies heavily on the nostalgia of early 2000's Star Wars games. It runs
the same play that so many games from the prequel era did: take a good game and
slap a Star Wars skin on it. In this case that good game was Dark Souls.
Respawn tried their hand at making their own Dark Souls game, cranked the
difficulty way down, then put it in the context of Star Wars. And I don’t mean
to sound like I think any of this is bad, in fact these are all good things!
The formula of replicating a successful game then putting it in the Star Wars
universe was a good one fifteen to twenty years ago and it's still a good one
today. Personally I hope EA or whoever handles the Star Wars license after the
EA deal is up keeps doing what Respawn has done with Jedi: Fallen Order,
because it made for a pretty good game and a huge step in the right direction
for Star Wars games as a whole.
What were your
thoughts on Fallen Order and why am I wrong and you're unsubbing right now? Let
me know in the comments down below! Don’t forget to check out everything we do
all in one spot over ColdNorthPro.com and that includes both of our podcasts!
Ill be back next week talking about something else entirely so until then just
go play some games.
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